Cum poti face animatii la un tractor sau combina

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Cum poti face animatii la un tractor sau combina

Mesaj  Ecstasy la data de Vin Dec 02, 2011 11:11 am

Cum puteti sa faceti animatii la un tratcor sau combina

Pentru inceput faci un lua care sa arate cam asa :
local updateGears = false;

local previousGearLevel = self.myCurrentGearLevel;

if not self.hasBeenClutched and self.myLastGear < 0 then
if self.myCurrentGearLevel > 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;

local previousGearLevel = self.myCurrentGearLevel;

if not updateGears and InputBinding.isPressed(InputBinding.TREAPTA2) then
self.myCurrentGearLevel = 0.1
updateGears = true;

if not self.hasBeenClutched and self.myLastGear < 0 then
if self.myCurrentGearLevel > 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;

local previousGearLevel = self.myCurrentGearLevel;

if not updateGears and InputBinding.isPressed(InputBinding.TREAPTA3) then
self.myCurrentGearLevel = 0.15
updateGears = true;

if not self.hasBeenClutched and self.myLastGear < 0 then
if self.myCurrentGearLevel > 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;

local previousGearLevel = self.myCurrentGearLevel;

if not updateGears and InputBinding.isPressed(InputBinding.TREAPTA4) then
self.myCurrentGearLevel = 0.2
updateGears = true;

if not self.hasBeenClutched and self.myLastGear < 0 then
if self.myCurrentGearLevel > 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;

local previousGearLevel = self.myCurrentGearLevel;

if not updateGears and InputBinding.isPressed(InputBinding.TREAPTA5) then
self.myCurrentGearLevel = 0.25
updateGears = true;

if not self.hasBeenClutched and self.myLastGear < 0 then
if self.myCurrentGearLevel > 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;


if not updateGears and InputBinding.isPressed(InputBinding.MARSARIER) then
self.myCurrentGearLevel = -0.04
updateGears = true;

if not self.hasBeenClutched and self.myLastGear > 0 then
if self.myCurrentGearLevel < 0 then
updateGears = false;
self.myCurrentGearLevel = previousGearLevel;
end;
end;
end;

if updateGears then
if self.myCurrentGearLevel > 0 then
if self.myCurrentGearLevel > 100 then
self.myCurrentGearLevel = 100;
end;

self.myCurrentGear = math.ceil(100/self.noOfForwardGears * self.myCurrentGearLevel);
if self.myCurrentGear > self.noOfForwardGears then
self.myCurrentGear = self.noOfForwardGears;
end;


apoi faci alt clip pentru animatii si gata pe urma ai tractor sau combina cu animatii la manete...

enjoy...
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Ecstasy
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